Hello,
Happy Tuesday!
Today, we're covering
How French/Belgian publishers take 10-20% distribution fees while creators keep 100% IP ownership
Why Hergé's Tintin estate is worth €500+ million while Superman's creators got nothing
The auteur tradition that built European comic wealth vs. corporate IP factories
What Indian publishers can learn from both models
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Today’s Edition
Here's a tale of two artists, both legendary in their fields:
- Jean Giraud (Moebius) created groundbreaking science fiction comics in France, owned his IP completely, and built generational wealth that continues benefiting his estate today.
- Meanwhile, Jack Kirby co-created the Fantastic Four, X-Men, Avengers, and dozens of Marvel's most valuable characters and died in relative poverty, with his family receiving nothing from the billions those characters generated.
The difference wasn't talent. It wasn't work ethic. It wasn't even commercial success.
The difference was the publishing model: European bande dessinée versus American work-for-hire.
One system treats creators as artists who own their work.
The other treats them as contractors who own nothing.
The wealth outcomes speak for themselves.
THE EUROPEAN MODEL: CREATORS AS AUTHORS
In France and Belgium, comic creators are treated exactly like book authors - because that's what they are. The system is built on a fundamental principle: the creator owns their work, period.
How Bande Dessinée Publishing Works
Creator Retains Full IP:
The artist/writer owns 100% of the intellectual property they create. Characters, storylines, world-building - all remain the creator's property in perpetuity.
Publisher as Distributor:
Publishers provide editorial support, printing, distribution, and marketing. In exchange, they receive a distribution fee, typically 10-25% of net sales, not ownership.
Revenue Sharing:
Standard industry practice
Creator receives 8-12% royalty on cover price for initial albums
Royalties increase with volume sales and reprints
Creator controls all subsidiary rights (merchandise, adaptations, licensing)
No work-for-hire contracts - ever
Long-Term Rights Reversion:
Even if a publisher initially licenses exclusive publication rights, those rights typically revert to creators after set periods (10-20 years) or can be renegotiated with leverage.
THE WEALTH BUILDERS: EUROPEAN SUCCESS STORIES
Hergé and The Adventures of Tintin
Georges Remi, known as Hergé, created Tintin in 1929. Because he retained ownership, he built massive wealth:
The Tintin catalog is valued at over €500 million ($550+ million)
His estate continues earning tens of millions annually from reprints, merchandise, and licensing
Over 200 million Tintin albums sold worldwide, with creator estate capturing majority of profits
Theme parks, merchandise, and adaptations all generate ongoing revenue for the estate
When Spielberg's "Adventures of Tintin" film grossed $374 million globally in 2011, Hergé's estate received substantial licensing fees - the opposite of American work-for-hire where creators get nothing from adaptations.
Jean Giraud (Moebius)
Working under both his real name (for Western comics) and pseudonym Moebius (for science fiction), Giraud retained ownership of all his creations:
Co-created Blueberry (1963-2012), one of Europe's best-selling Western comics
Moebius works influenced films like "Alien," "Tron," "The Fifth Element" - with Giraud earning fees for each consultation and influence
His estate controls a vast catalog generating ongoing revenue
Original Moebius artwork sells for $50,000-$200,000+ per piece at auction
Giraud died in 2012, having built substantial wealth and leaving his family secure. His influence on science fiction art remains incalculable, and his estate continues profiting from his legacy.
René Goscinny and Albert Uderzo (Asterix)
The Asterix series demonstrates the wealth-building power of creator ownership:
Over 380 million albums sold worldwide
Theme parks (Parc Astérix near Paris) generate tens of millions annually
Uderzo's estate valued at hundreds of millions of euros
Goscinny's children inherited his share and continue receiving substantial royalties
When Uderzo sold his publishing company in 2008, the deal was worth €115 million - that's wealth built entirely because creators owned their IP.
THE AMERICAN TRAGEDY: WORK-FOR-HIRE EXPLOITATION
The contrast with American comic creators couldn't be more stark or depressing.
Jack Kirby: The King Who Died Poor
Jack Kirby co-created or designed:
Fantastic Four, X-Men, Avengers, Black Panther, Silver Surfer, Thor, Iron Man, Hulk
Characters that have generated over $30 billion in film revenue alone
The visual language that defined modern superhero comics
Kirby's compensation: Page rates.
That's it. No ownership, no royalties, no participation in adaptations. He died in 1994 with modest savings, having spent years fighting Marvel just to get his original artwork returned.
His family sued Marvel for creator rights and eventually settled in 2014 - 20 years after his death - for an undisclosed amount rumored to be relatively modest compared to the character values.
Jerry Siegel and Joe Shuster: Superman's Poverty
The creators of Superman sold their rights to DC Comics in 1938 for $130 (roughly $2,800 in 2024 dollars). Superman has since generated billions. The creators:
Received nothing from decades of Superman comics, films, merchandise
Siegel worked in relative poverty, eventually becoming a postal clerk
Both spent decades fighting DC for recognition and compensation
Only after public pressure in 1970s did DC grant them modest pensions ($20,000/year each)
Shuster died in 1992, Siegel in 1996 - both without significant wealth despite creating one of the most valuable IPs in entertainment history.
Steve Ditko: Spider-Man's Reclusive Creator
Co-creator of Spider-Man and Doctor Strange, Ditko left Marvel in 1966 over disputes about credit and compensation. He spent the rest of his career:
Working for smaller publishers with slightly better creator terms
Living modestly in New York
Refusing interviews and public appearances
Dying in 2018 with an estate far below what his creations warranted
Spider-Man alone has generated over $10 billion in film revenue. Ditko's estate received standard work-for-hire compensation: nothing beyond original page rates.
THE SYSTEM THAT CREATES POVERTY
American publishers built their business on work-for-hire contracts that transfer all rights to the corporation.
The Marvel/DC Standard Contract:
All work is "work made for hire" under copyright law
Publisher owns characters, storylines, and all derivative rights in perpetuity
Creator receives only agreed-upon page rate
No royalties on reprints, collections, or digital editions
No participation in merchandise, licensing, or media adaptations
No reversion rights - publisher owns work forever
Why This Exists:
American comics emerged from pulp magazine publishing, which used work-for-hire extensively. When superheroes took off in 1930s-1940s, publishers realized the value and locked down ownership aggressively.
European publishers came from book publishing traditions that respected author rights. Comics were treated as literature, not disposable pulp entertainment.
The Economic Reality:
A Marvel writer earning $100/page for a 20-page story gets $2,000. If that story becomes the basis for a $1 billion film, that writer still has $2,000 - while the publisher captures 100% of the adaptation value.
A French bande dessinée creator selling 100,000 albums at €15 each, with 10% royalty, earns €150,000 ($165,000) from one album. If it's adapted to film, they negotiate separate licensing fees worth hundreds of thousands or millions.
THE AUTEUR TRADITION VS. CORPORATE FACTORY
European Approach: The Artist as Auteur
French/Belgian comics follow an auteur model borrowed from cinema:
Individual creators or small teams create complete works
Their vision and style define the work
Marketing emphasizes creator name over publisher
Readers follow creators, not publishers
This creates direct creator-to-reader relationships that build sustainable careers. When Albert Uderzo or Moebius publishes something, their name sells it - giving them negotiating leverage and long-term brand value.
American Approach: The Corporate Assembly Line
Marvel/DC treat comics as corporate products:
Multiple creators work on rotating teams
Publisher brand (Marvel/DC) supersedes individual creators
Characters belong to publisher "universes"
Readers follow characters, not creators
This intentionally diminishes individual creator value, making them replaceable and reducing their leverage. When Batman gets a new creative team, the publisher wants readers to keep buying Batman - not follow the previous writer to their next project.
The Long-Term Consequence:
European creators build brands that outlast individual series. Moebius could move between publishers and projects, with his name ensuring sales. American creators become anonymous interchangeable parts in a corporate machine.
THE CREATOR-OWNED REVOLUTION (TOO LITTLE, TOO LATE?)
Image Comics: The American Exception
Founded in 1992 by seven Marvel artists tired of work-for-hire exploitation, Image Comics operates on a creator-owned model:
Creators retain 100% ownership of their IP
Image provides publishing and distribution services for a fee
No editorial control or rights reversion
Creators keep all profits from adaptations and licensing
This model has worked: "The Walking Dead" creator Robert Kirkman built substantial wealth when the TV series became a hit. He retained ownership and participated in all adaptation revenue.
But Image represents a small fraction of American comics, and the Big Two (Marvel/DC) have shown zero interest in adopting creator-friendly terms.
Dark Horse, IDW, and Smaller Publishers:
Other publishers offer creator-ownership options, but typically with caveats:
Publisher retains percentage of media rights (often 50%)
Lower page rates or no advances in exchange for ownership
Creator must fund production costs
Limited distribution compared to Marvel/DC
These compromises are better than work-for-hire but still far from the European standard where creators simply own what they create and publishers simply distribute it.
WHY AMERICAN PUBLISHERS WON'T CHANGE
The Honest Answer:
They don't have to. The system works perfectly - for them.
Corporate IP Value:
Disney bought Marvel for $4 billion in 2009. The MCU has since generated $30+ billion in box office revenue. That valuation and revenue stream depends on Disney owning the characters completely.
If Marvel operated like European publishers, Spider-Man rights would belong to Steve Ditko's estate. Disney couldn't have built the MCU without owning every character free and clear.
Creator Replaceability:
Work-for-hire ensures no individual creator becomes indispensable. If a writer demands better terms, publishers can replace them without losing character rights.
European publishers lose the series if the creator walks. Marvel doesn't lose Spider-Man if a writer quits - they just hire another writer.
Legal Precedent:
Decades of work-for-hire contracts create legal precedent that would be expensive and risky to overturn. Major publishers have legal departments specifically devoted to defending work-for-hire ownership.
What this means for creators
For American Comic Creators:
The harsh reality is that working for Marvel/DC means accepting poverty wages and no ownership. The only paths to wealth are:
Creating for Image or similar creator-owned publishers
Using Big Two work as portfolio building, then going independent
Building direct-to-reader platforms (Substack, Patreon, Kickstarter)
Leaving comics for better-paying industries (animation, games, film)
Many top American creators now view Marvel/DC as temporary career stepping stones, not long-term homes.
For European Creators:
The system works. Creators can build sustainable careers, accumulate wealth, and leave valuable estates. The trade-off is that failures are truly yours - if an album doesn't sell, you don't earn much.
For Indian Publishers and Creators:
India has the opportunity to choose which model to adopt. The temptation will be following the American work-for-hire model because it benefits publishers. But the European model has proven that respecting creator ownership builds healthier, more sustainable industries.
The Insider Takeaway
The European model proves that treating creators fairly builds wealth - for creators, publishers, and the industry. The American model proves that exploitation can generate billions for corporations while leaving creators in poverty.
These aren't accidental outcomes. They're the logical results of conscious choices about how to structure publisher-creator relationships.
For creators, the lesson is clear: ownership matters more than prestige. A creator-owned series that sells modestly can generate more long-term wealth than being the "definitive" writer on a major corporate character you don't own.
For the industry, the European model shows an alternative path that respects creators while building valuable, enduring properties. The American publishers won't voluntarily reform, but new publishers and platforms can choose differently.
For Indian creators and publishers, this is a chance to build an industry the right way from the start - one that creates generational wealth for artists, not just corporations.
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